Meetbot is a mobile application that changes the way we interact with other humans. It uses location based and mobile technologies in order to bring people together, on the spot, for various interactions (including: job searching, business, dating etc.)

meetbotfinalpresentation_1.pptx | |
File Size: | 2765 kb |
File Type: | pptx |

meetbot_final_projectreport.pdf | |
File Size: | 6214 kb |
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meetbot_sketches.jpg | |
File Size: | 2347 kb |
File Type: | jpg |
Housemate is an interface that assists the user in various labor intensive settings throughout the house. It helps the user by providing valuable information to user when their hands are occupied. The interface helps to make interactions normally limited to laptops and mobile phones go beyond a touchscreen.

housemate_project_presentation.pptx | |
File Size: | 7963 kb |
File Type: | pptx |

housemate__project_report.pdf | |
File Size: | 28081 kb |
File Type: |
This is my usability evaluation project for my usability and evaluative methods class. We did an evaluation on Google+ using heuristics, expert evaluations and user testing in order to come up with recommendations and solutions for the design and functionality of Google+.

finalpresentation.pptx | |
File Size: | 2458 kb |
File Type: | pptx |

google+_final_usability_evaluation_report.pdf | |
File Size: | 3032 kb |
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This is an idea/ innovation that I came up with after countless situations where my personal property was nowhere to be found. Hopefully this could be used to make peoples lives easier and more efficient.

property_monitoring_technology.pptx | |
File Size: | 1773 kb |
File Type: | pptx |
This is a technology tutorial presentation my Ubiquitous Computing group created explaining what Oculus Rift is and how to use it.

oculus_rift_presentation.pptx | |
File Size: | 1444 kb |
File Type: | pptx |
This a project where contextual interviews/ observations were used in order to make the process of film making more efficient. We used affinity diagrams in order to identify key problems that helped drive our design solution.
Interactive Designs created:
Low Fidelity: http://invis.io/Y22NDRV4D
High Fidelity: http://invis.io/S82OVMYMY
Report and Presentation:
Interactive Designs created:
Low Fidelity: http://invis.io/Y22NDRV4D
High Fidelity: http://invis.io/S82OVMYMY
Report and Presentation:

contextual_design_presentation.pptx | |
File Size: | 3774 kb |
File Type: | pptx |

midtermprojectreport.pdf | |
File Size: | 2654 kb |
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team_7_finalreport.pdf | |
File Size: | 2463 kb |
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This is a game we re-designed, using different game lenses, in order to make the game more challenging and rewarding for the player. Using methods learned from my Psychology of Human-Computer Interaction class we were able to come up with a more exciting experience for the user.

team_presentation_(flappy_bird).pptx | |
File Size: | 1273 kb |
File Type: | pptx |
This is an application I designed to help people coordinate while on the move. Whether it be in a car or on foot, groups of people can now have a way to keep track of each other while on road-trips, at concerts, sporting events, theme parks, crowded streets and anywhere else you can imagine. This was submitted as a research paper through the school of informatics at IU.

bungee_design_process.pdf | |
File Size: | 3929 kb |
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bungee_ubicomp_submission.doc | |
File Size: | 1462 kb |
File Type: | doc |